Sidor
(Move to ...)
Startsida
DAZ Importer
MHX Runtime System
BVH Retargeter
▼
Wednesday, August 10, 2022
Import Expression and the Scanned Morph Database
›
Update August 26, 2022 There has been some improvements since this post was originally written. First of all, the name of the button has cha...
Monday, August 8, 2022
Changes to the MHX rig
›
Recently there were some changes to how the MHX rig is controlled. Previously it was controlled by a mix of RNA and id properties (the diff...
Friday, June 24, 2022
TONE MAPPING
›
This post is requested by Midnight Arrow at bitbucket to explain tone mapping in relation to material conversion. Below there's some ref...
Sunday, June 19, 2022
Converting Morphs to Shapekeys and Morph Presets
›
A morph in DAZ Studio is either a driven pose or a shapekey, or a combination of both. Driven poses are application-specific, so if you want...
Friday, June 3, 2022
Combo Materials
›
DAZ characters have many materials for the skin: face, torso, arms, legs, lips, nails etc. If we want to edit the materials once they have b...
Wednesday, May 25, 2022
Geometry Nodes and Geografts
›
In the previous post we discussed how to use geometry nodes to add geoshells to a mesh. This time we will use geometry nodes to merge geogr...
Wednesday, May 18, 2022
Geometry Nodes and Shells
›
Geometry nodes is a powerful way to manipulate meshes that was introduced in Blender 3.1. They are used in the development version of the DA...
‹
›
Home
View web version