Daz Importer version 1.4

This is the main documentation side for the stable version 1.4. Documentation for the previous version 1.3 can be found here.

The DAZ importer is a tool for importing native DAZ Studio files (DAZ User File *.duf, DAZ System File *.dsf) into Blender. It also contains some tools to make the assets more animation friendly.

The script has mainly been tested with DAZ Studio 4.10 and Blender 2.79a and Blender 2.80 on Windows 7.

Links to download pages

Repository: https://bitbucket.org/Diffeomorphic/import-daz

Development version as a zip file: https://bitbucket.org/Diffeomorphic/import-daz/downloads/

Stable version 1.4: https://www.dropbox.com/s/dvredkkiyyp1rp8/import-daz-v1.4-20190807.zip

  1. Save the zip file somewhere on your computer.
  2. In Blender, go to File > User Preferences > Add-ons
  3. Press Install From File... and select the zip file.
  4. Enable the DAZ importer. 
  5. In the Settings panel, set up all DAZ library paths.
  6. In Daz Studio, install the export basic data plug-in, included in the zip file.
  7. Save the Daz scene as a .duf file.
  8. Export basic data with the provided add-on to a .json file with the same name as the .duf file. 
  9. In Blender, import the .duf file with Mesh Fitting set to Json file.

  Documentation / Tutorials:

  1. Installing the Blender add-ons.
  2. Installing the DAZ Studio plugin. 
  3. Setting up DAZ library paths.
  4. Export from DAZ Studio
  5. Import into Blender
  6. Setup Panel
    1. Corrections Section
    2. Materials Section
    3. Morphs Section
    4. Finishing Section
  7. Advanced Setup Panel.
    1. Low-Poly Section
    2. Visibility Section
    3. Rigging Section
    4. Morphs Section 
    5. Hair Section
  8. Settings Panel.
  9. Utilities Panel.
  10. Posing Panel.
  11. Add-ons
  12. Frequently Asked Questions.


License information

22 kommentarer:

  1. Thank you so much!
    Got a question though, is there a way to set the MHX game engine rig instead of the default one? Thanks!

    1. Sorry, but what is the MHX game engine rig? It is not something I recall making, be perhaps I'm just going senile.

  2. Thank you for your hard work!

  3. Convert to Rigify:
    Switch Rotation-Pole, among other buttons, do nothing except deselect all objects.

  4. Convert to Rigify:
    Switch Rotation-Pole, among other buttons, do nothing except deselect all objects.

    I'm sorry. It was a misunderstanding.

  5. First of all, thanks for sharing this project, highly appreciated!

    There are material issues however with version 1.4 and Blender 2.8 that were not there in version 1.3 and Blender 2.79;

    * Specular maps are missing in cycles for G3F figures
    * Make up textures are not correctly implemented in cycles for G3F figures
    * Opacity texture for hair connected to the displacement input!?

    In general I would suggest to focus on making sure that all relevant textures are beeing implemented correctly in cycles nodes and not so much trying to make it look exactly thesame as in Iray.

    1. This happens when you deselect automatic materials option and use the principled shader options

  6. Den här kommentaren har tagits bort av skribenten.

  7. Hey could you please help me with this: when I try to install the daz 1.4 zip file on windows in blender, the moment I want to check the box under add-ons/community, it gives me an error message with the last line saying: importError: can not import 'NameString' from'import-daz.buttons28'. what should I do?

  8. I'm experiencing problems with the addon and was refered to you from the daz forum: https://www.daz3d.com/forums/discussion/comment/4931621/#Comment_4931621

    I hope you'll be able to enlighten me on the cause of my problem!

  9. I should have included this link in my previous post: https://blender.stackexchange.com/questions/153487/why-are-some-of-my-daz-studio-models-not-showing-their-materials-correctly-in-th . I hope it clarifies my problem.

  10. I have the same problem as maura, after importing a box appears that says " WARNING some assets have not been found, check that all Daz paths have been set up correctly"

    But I do have them all there, the only one that looks weir to me is the default "DAZ 3D/DAZStudio4/shaders/iray"

    I don't have any character textures in that folder, all of them are in "Documents/My DAZ 3D Library" under each character folder.

  11. It happens whit all my characters, plus the basic genesis 8 model too

    1. All Shader's textures are black for all imported characters

  12. Hello, first, thanks for everything you do.
    Second, in the stable 1.4 version the "Resize Textures" button doesn't work properly it just shows a little window to choose the steps, it works fine on 1.4.1 so it's probably not just on my end. May want to put a little warning or something.

  13. Mr. Larsson thank you for this amazing plugin. I have two questions:

    1) Is there a way to import models with Daz's OpenSubD already applied, instead of importing at base resolution and applying Blender's Catmull-Clark? The facial features can look quite different. I would accept a much heavier import in order to have a vertex perfect model in Blender.

    2) How can we support you? I've paid money for things that don't work nearly as well, and so it doesn't seem right...

  14. Thanks for this. Unfortunately I cannot find the settings panel in Blender 2.8! Do I have to do this in 2.7, save and load into 2.8?

  15. Hello The model looks great everything is great but the anatomical elements or any other asset that has some kind of geografting.
    It doesn't work
    Can you plz look into the issue?

  16. I'm having the same issue, even after setting up the DAZ Library's Path. " WARNING some assets have not been found, check that all Daz paths have been set up correctly"

  17. Has anyone found where the settings are on blender 2.8?