Code LicenseThe code of the DAZ importer is released under the FreeBSD license. The motivation for not using GPL is that DAZ Studio is a commercial program, and I want to avoid the contagious aspects of GPL in this environment.
According to the Wikipedia article, the Free Software Foundation, which refers to the license as the FreeBSD License, states that it is compatible with the GNU GPL. It should therefore be possible to reuse the whole code or parts in Blender if anyone so wishes.
The license statement is as follows:
Copyright (c) 2016, Thomas Larsson
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project.
Asset LicenseThe purpose of the DAZ importer is to transfer assets from DAZ Studio to Blender. Any license holders of the original assets, be it DAZ3D or some third-party contributor, keep of course their license rights after the asset has been imported into Blender. If you intend to use the assets in such a way that license issues are important, please check with the original license holders first.
Any additional asset added by the DAZ importer, e.g. the MHX rig, is released under Creative Commons CC0. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.