As a benchmark I will use the barefoot dancer is a standard product that ships (or used to ship, at least) with DAZ Studio. You can find pictures of her with Google, but since I don't know if it is legal to include other people's art on your blog (it is at least impolite), you have to look them up yourself.
So here is what I did. First I created to DAZ Studio (.duf) files, one containing the character in rest pose and the other the stage (Shaded haven). Then I created two Blender files. In the first I imported the stage, which required some tweaking because the importer does not always get object transformations right (working on this). Into the other I imported the character and merged the rigs (character, hair and each piece of clothing have separate rigs). Actually, every import was made twice, once with Blender Render being the render engine, in order to get the Blender Internal (BI) materials, and once with Cycles to get Cycles materials.
Finally, the set file was linked into the character file and the animation was loaded. I also loaded expression and chose something suitable, and created a simple three-point lighting setup. Here is a render using Blender Internal.
The renders were made with the unstable version of the DAZ Importer, which can be downloaded from