söndag 6 augusti 2017

DAZ Importer version 1.2

The DAZ importer is a tool for importing native DAZ Studio files (DAZ User File *.duf, DAZ System File *.dsf) into Blender. It also contains some tools to make the assets more animation friendly.

Release candidate 2: https://www.dropbox.com/s/x1tkb0khjycq251/import-daz-v1.2-20170818.zip
Main documentation page: http://diffeomorphic.blogspot.se/p/daz-importer-version-12.html

Since the previous stable version was released half a year ago there has been several improvements and additions.
  • A DAZ Studio plug-in for exporting the final world space coordinates for vertices and bones.
  • Limits on the number of facial expressions overcome, using handlers for bone drivers.
  • Material improvements, in particular for Cycles.
  • Posing improvements.
  • Many small bugfixes and additional features.
The most signicant improvement is the DAZ Studio plug-in. In previous versions Wavefront or Collada files could be used to find the final meshes with all morphs included, but this did not always work correctly. In version 1.1 I also attempted to deduce the final locations directly from the DAZ Studio files. While this in theory must be possible (after all, DAZ Studio does it), I never got it to work right, especially not fitting clothes to arbitrary morphed meshes. After I started to use the DAZ Studio plug-in to export the final world-space coordinates, meshes have always looked the same in Blender as in DAZ Studio.

The script has mainly been tested with DAZ Studio 4.9 and Blender 2.78c on Windows 7.

2 kommentarer:

  1. Hi,
    I'm trying your plugin but I still have the same error :
    ERROR:
    Missing local asset:
    'Side_%7D%7D_chest'
    in file:
    '/c%3a/users/bob/desktop/3D/modeles/victoria001.duf'

    I try to import a simple V4 (no morph, a simple cloth), in Blender 2.78 from Daz 4.9 pro, Windows 10.
    Any clue?
    Thanks !

    SvaraRadera
  2. Until very recently I had not tested Poser figures, because I did not realize that DS could handle those. A major reason for the newest RC is to fix some errors that showed up then, see http://diffeomorphic.blogspot.se/2017/08/new-release-candidate.html. That release might fix problems for V4 as well.

    Unfortunately, some new problems appeared when I tried to convert Poser figures to Rigify. Those should be fixed in the development version.

    SvaraRadera