Yesterday I wrote about how to import a morphed character into Blender without a dbz file.The conclusion was that sometimes it works and sometimes it doesn't, and if it doesn't we have to import the morphs manually afterwards. After having investigated the behaviour further I think I understand what is going on.
In DAZ Studio, import the Aiko 8 characters. We see that three sliders affect the character shape: Aiko 8, Aiko 8 Body, and Aiko 8 Head. They correspond to the CTRL, FBM and FHM files mentioned in the previous post. If we move the Aiko 8 slider, the body and head sliders follow suit.
But we can also dial the body and head sliders separately. So let us turn off Aiko 8 and turn on Aiko 8 Body and Head, as shown above. This distinction does not matter in DAZ Studio or if we export a dbz file, but it matters when we import the scene into Blender with Mesh Fitting set to Morphed.
Here is the result in Blender, with the control morph to the left, and the individual head and body morphs to the right. Note that the armature is morphed correctly in both cases, but the control morph does not affect the mesh.
In the latest commit to version 1.6.0, there is a new Morph Strength slider. It only appears when Mesh Fitting is set to Morphed, and the picture below illustrates what it does.