It may happen that different morphs have the same name., e.g. if the morphs affect different geografts. DAZ Studio distinguishes between such morphs because the morph files are located in different folders, but in Blender the morphs are driven by the same armature, and loading a morph for the second geograft overwrites the morph for the first. To distinguish between such morphs we can load the morphs with a suffix.
- None: Don't add morph suffixes. This is the default.
- Geografts: Add the geograft name as a morph suffix.
- All: Add a suffix to all morphs.