Geometry nodes is a powerful way to manipulate meshes that was introduced in Blender 3.1. They are used in the development version of the DAZ Importer as an alternative way to import geoshells and geografts from DAZ Studio. This could not have happened without the help of commenter Midnight Arrow, who explained to me about geometry nodes in general, and how they could be used in these specific cases.
This blog post describes how to import a geoshell as a geometry node setup in Blender. Later posts will cover geografts and how to import characters with shells and geografts directly from the DAZ database, without taking the detour over DAZ Studio.
- Figure: The mesh that the shell copies.
- Shell Offset: This is the Offset Distance parameter in DAZ Studio. In this case it is 0.005 cm = 0.00005 m.
- Material slots: There is an entry for each material where the shell is visible and not totally transparent.
Here is the shell mesh by itself, with viewport shading set to sold and rendered, respectively.