Enhanced Remote Control (ERC) consists of a number of methods for remotely controlling various channels in DAZ Studio. It can be viewed as generalized morphs, which in practice come in three types:
- Shapekeys that change the mesh.
- Bone translations, rotations and scale transformations that affect the meshes.
- Changes to the bones' pivot point without affecting the meshes.
The first type corresponds to driven shapekeys in Blender, and the second to drivers for the bones' location, rotation and scale channels. However, the third type has no counterpart in Blender. It would correspond to morphs that modify the head and tail of bones in edit mode, but in Blender this is impossible.
Old-fashioned morphs for Genesis 3 and 8 consist mainly of bone poses of the second type, accompanied by additional shapekeys, and they work well in Blender. (Even more old-fashioned morphs for Genesis 1 and 2 are pure shapekeys.) However, the FACS morphs for Genesis 8.1 mostly consist of shapekeys together with changes in the pivot points, i.e. a combination of type 1 and 3, although some morphs rotate bones where rotation is necessary (eyes, eyelids, jaw and tongue). This can lead to problems in some cases, in particular with tongue morphs.