Yesterday I described a method to import animations back into DAZ Studio. However, it was quite complex, involving changing global settings to values that were designed for debugging, and still didn't work well in many cases. The main culprit was the idea to export the animation as a BVH file. The BVH format is old and has lots of quirks and cannot capture all aspects of DAZ and Blender rigs. Besides, a BVH pipeline depends on the quality of Blender's BVH exporter and DAZ's BVH importer, neither of which is under my control.