When I imported some characters with simulation turned on, Blender complained about dependency loops. Apparently the problem had to do with multiple collision modifiers. To avoid this, and because the philosophy of the Daz Importer is to provide tools rather than doing everything on import, the simulation setup has moved.
- Make Deflection: Create a low-poly deflection surface for active mesh. Only for Genesis characters.
- Transfer Vertex Groups: Transfer all vertex groups from the active mesh to selected meshes. The intention here is to transfer vertex groups from the character to the deflection object.
- Make Collision: Add collision modifiers to the selected meshes.
- Make Cloth: Add cloth modifiers to the selected meshes.