Many modern clothes use dForce,
which simulates draping and movement of garments in DAZ Studio. The
corresponding feature in Blender is cloth simulation, which has been
considerably improved in Blender 2.90.The DAZ Importer offers some basic tools for importing dForce simulations. However, these tools can only be the first step in setting up a simulation in Blender, because the simulations engines in DAZ Studio and Blender are different.
- Make Simulation: Create simulation from DAZ data.
- Make Deflection: Make a low-poly deflection mesh from the active mesh.
- Make Collision: Add collision modifiers to selected meshes.
- Make Cloth: Add cloth modifiers to selected meshes.
- Preset: Simulation preset.
- Pin Group: Use this vertex group as pin group. A vertex group called dForce Pin is created by the DAZ importer when appropriate.
- Simulation Quality:
- Collision Quality:
- GSM Factor: GSM Factor (vertex mass multiplier)
- Collision Distance: Minimun collision distance (mm).
This tool creates a low-poly mesh that fits the character mesh and has the same armature modifier. It can be used e.g. as a collision object for simulations. For Genesis 8, the deflection mesh has 506 vertices, 1512 edges, and 1008 faces.
- Offset (mm): Offset the surface from the character mesh.
- Quads: Convert the deflector into a majority-quad mesh.
- Subsurf: Smooth the deflection mesh with a subsurf modifier.
- Shrinkwrap: Shrinkwrap the deflection mesh to the original mesh.
The creation of the deflection mesh relies on vertex numbers, so if those have been changed, e.g. by merging geografts, there may be problems. However, if you only have added vertices to the original mesh, e.g. by joining the eyelashes, the deflection mesh is created correctly.