UDIM support has recently been added to Blender 2.82 Alpha. This is very useful for the Daz Importer, because the UV coordinates in Daz Studio are arranged in UDIM tiles, at least for the Genesis 3 and 8 characters.
Since there are several skin materials, editing them consistently is tedious and error prone. The Mini Material Editor addresses this to some extent, but its power is quite limited. With UDIMs we can combine all skin materials into a single one, which we can then edit using the powerful node editor.
The textures nodes have been changed like this. A "T_" has been added in front of the texture name, extension = Clip, and source = Tiled.
In the UV editor, we can now see the tiles of the tiled texture. Notice that the tile labels equal the old material names.
Wednesday, December 18, 2019
Sunday, December 15, 2019
A common problem with Genesis 8 characters is that the eyes tend to be too dark in Blender.
Monday, December 2, 2019
Moving to Git
Bitbucket has decided to remove Mercurial support from Bitbucket Cloud and its API. Mercurial features and repositories will be officially removed from Bitbucket and its API on June 1, 2020. This affects the DAZ Importer.
The Mercurial repo, including all history, has been renamed to DAZ Importer Archive, and the DAZ Importer has been changed to a brand new git repo. Actually, I think it can be a good thing to clean out ancient stuff from the repo and make it more lightweight.
The old Mercurial repo is here.
The old issue tracker is here.
The new git repo is here.
The new issue tracker is here.
The current version can be downloaded as a zip file from here. Actually, that should be the same as before.
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