However, these buttons could be used in another way: to edit the materials in Blender, either because the Daz Importer does not convert materials to Blender perfectly, or because you want to change the look and feel. For a single material, the simplest and most versatile way to do that is of course directly in the shader editor. However, Daz meshes often have many materials, and to apply the same change across multiple materials can be quite tedious and error prone.
To solver this problem, the bump buttons have been expanded into a Mini Material Editor. A few buttons allows you to quickly apply changes across multiple materials for the same mesh. The Material Editor is located at the bottom of the Materials section:
- Active Channel: The channel affected by the change. The following channels are currently supported:
- Factor/Value: Multiply the value of the active channel by this value, or set the value to this value. For scalar channels. For vector channels, e.g. Subsurface Radius, all components are multiplied with the same factor.
- Color Factor/Value: Multiply the value of the active channel by this value, or set the value to this value. For color channels.
- Absolute Values: Determines whether the channel should be multiplied with the factor or set to the value.
- Material Type: Only change materials of the given type:
- Active Channel = Bump Strength
- Factor/Value = 0.5
- Absolute Values = False
- Material Type = Skin