The name of the retargeting tool was changed in version 1.6.0 to Change Armature. It is now located in the Setup > Corrections panel.
Engetudouiti requested a tool for changing armature modifiers, in order to change clothes of a given character. Using different outfits for the same character is something that I have thought about myself. There are several ways that can be done, but all have their own disadvantages.
One possibility is to create a super-outfit that contains all outfits that the character will ever need, and then put the indidual outfits in subcollections that can be excluded from the scene when not used. This makes the file very heavy, and it takes a long time to load it. It also requires exceptionally good planning. If we later realize that we want to add another outfit to the character, the entire super-file must be reloaded.
Another possibility is to create separate files in DAZ Studio, one for each outfit, starting from the same nude character. This is the method that I have used a lot recently, but it also means work duplication. For each outfit, all morphs must be reloaded. This may not involve much manual work if you use easy import and favorite morphs, but if you then tweak the character in Blender, those tweaks must be repeated for each outfit.
In this post I will describe a third method, which is both flexible and avoids work duplication. The idea is to import the nude character only once, and then import each outfit from a separate file and merge the outfit with the nude character.
In DAZ Studio we will create the following files:
- The shape file which only contains the character itself. Not even the eyelashes need to be included in this file.
- The nude file which contains everything that makes up the nude character: body, eyelashes, hair, geografts, and geometry shells.
- One file for each outfit.
Create the character shape. Save the file as aiko-shape.duf. We do not need to export this file to Blender.
Complete the nude character by adding hair, geografts, and geometry shells. Save the file as aiko-nude.duf and export the file to Blender (aiko-nude.dbz).
If we have several shells it may be necessary to change the visibility of some surfaces.
Open the file aiko-shape.duf again and add the first outfit. Save the file as aiko-basic-wear.duf and export to Blender.
Open the file aiko-shape.duf again and add the second outfit. Save the file as aiko-bardot.duf and export to Blender. Your directory should contain the following files:
We are now done in DAZ Studio and switch to Blender.
Import the nude character
We will use Easy Import to import the duf files into Blender. Below the Easy Import DAZ button we have a field where the path to the favorite morphs can be specified. If we press on the folder icon to the right, a file selector opens where we can choose the path to the file with favorites.This button is located in the panel because a file selector can not be lauched from inside another file selector.
Select the aiko-nude.duf file and make the following settings:
- Merge Rigs: We need to merge the eyelash, hair and geograft rigs with the main rig.
- Use Favorite Morphs: The path to the favorite morphs that we specified before appears here too. However, there is no folder icon since we cannot lauch a file selector from here.
- Transfer Shapekeys: Disabled, because there are no clothes that we need to transfer shapekeys to. If enabled, the tool will try to transfer shapekeys to the hair which normally unnecessary.
- Merge Geografts: Shapekeys whose body part setting is Body or All are transferred to geografts before merging, even though Transfer Shapekeys is off.
- Merge Lashes: Shapekeys whose body part setting is Face or All are transferred to eyelashes before merging, even though Transfer Shapekeys is off.
- Rig Type: Set to DAZ. This is necessary because the Copy Pose tool that we will use later does not work with the MHX or Rigify rigs. Rig conversion can be done manually in the last step.
After some time (a few minutes) the nude character appears in Blender. Save the file as aiko-nude.blend.
Import the first outfit
Open the nude file again and save it as aiko-basic-wear.blend. Open the Easy Import tool and select the aiko-basic-wear.duf file. This time we set the clothes color to blue and only enable the first three options.
Import the second outfit
The Bardot outfit will pose some new problems.
Open the file aiko-nude.blend again and save it as aiko-bardot.blend. In Easy Import we again leave the three first options enabled and import the file aiko-bardot.duf, and then remove the extra body mesh that we don't need.