Recently we discussed how to export a figure for use in DAZ Studio. However, we noted that the eyes did not look right in DAZ Studio, because the Genesis 9 eyes are a separate figure. To deal with this situation, the Save DAZ Figure tool has been updated. This post describes how to use it to create a character that can loaded in DAZ Studio.
Add this directory to the content directories in the global settings.While we are in the global settings dialog, we can also update the author information.Next we import our reference figure. Since we don't want to merge rigs, we use the Import DAZ Manually button in the Advanced Setup panel. We could also use Easy Import, but then we have to uncheck the Merge Rigs option.
Set Mesh Fitting to one of the Unmorphed settings. Since this figure will be used for reference, we don't want to add any morphs to it. Also choose a viewport color that distinguishes it from the other character.Here we have both figures. Note that the reference figure consists of several armatures.With the target rig active and the reference rig selected, press Save DAZ Figure.We need to change the morph name and the root directory.When the required fields have been fixed, we press OK.The export script now creates several new folders under the specified root directory.Files called Nana.dsf have been created, one for each separate subfigure. Here is the file for the Genesis 9 Mouth.In DAZ Studio, add a new base directory.Select the directory that contains the new morphs.The new directory appears in the directory tree. We could of course also have copied the content of the Nana for G9 folder to an existing base directory, or exported the files to an existing directory, but if we save the files in an empty directory we can zip them together and distribute our figure.Add a Genesis 9 figure to the scene. The Nana morph appears in the Shaping tab.
Nana for G9 can be downloaded from https://www.dropbox.com/scl/fi/swldigd2jphvcuu430tcf/Nana-for-G9.zip?rlkey=zvloy2xh6bzipo81n33zcj9je.