In DAZ Studio, add a character and give her hair and some clothes. Also shape the character to the desired shape.
Export To Blender
The .duf file contains information about the character shape in the form
of morphs, but I have not fully understood how this is implemented, and
in particular not how clothes are fitted to morphed characters. Instead
of trying to reproduce the final vertex and bone locations inside
Blender, these basic data are exported by a custom script to a .dbz
file, which is then used in Blender to recreate the final meshes.
After a little while we receive a message that the file has been saved.
High-resolution Export To Blender
Many DAZ meshes come in high resolution. Such HD (high definition or
high density) meshes can be exported with the Export HD to Blender
script. The ordinary Export To Blender script ignores the HD information, because it increases the export time and file size by orders of magnitude, and for many purposes the meshes at base resolution suffice. However, for some characters the HD information is useful. The Export HD To Blender is an alternative dbz exporer which includes the HD information.
Exporting a HD scene to Blender often takes a long time, because a long of data needs to be exported and the script is written in DAZ Studio's scripting language, which is quite slow. As an alternative we can use the C version of the Export HD script written by Donald Dade. It is bundled with the 1.6 release of the DAZ Importer. To install it, copy the diffeo-HD folder to the DAZ Studio plugin folder, as explained in Content of the Zip file.
Special considerations for Poser, Genesis and Genesis 2 figures
DAZ Importer can not import Poser files directly, but we can load a
Poser file into DAZ Studio and save it as a duf file, which the DAZ
Importer can import. However, Poser figures use a different weighting
method, which does not work well in Blender. The first two generations
of Genesis characters have similar problems, since they use TriAx
weighting rather than standard vertex weighting. We should therefore
convert all Poser, Genesis and Genesis 2 figures to general weights
before saving the scene.