Utilities panel

 

 

  • Decode File. Decode a gzipped file, which can be a .duf, .dsf, or .dbz file.
  • Information About Active Object.
  • Print Statistics. This tool was described in the Low-poly section.
  • Get Fingerprint. This tool was described in the Mesh section.
  • Inspect Prop Groups.
  • Inspect Prop Dependencies.
 

 Decode File

DAZ files (.duf, .dsf) are really the JSON files, often gzipped to reduce disk space. The same is true for dbz files, generated by the Export To Blender script that is bundled with this plugin.  JSON is a ASCII format that can be viewed in a text editor, but gzipped files are binary. 

 

Select a .duf, .dsf,  file in the file selector, and an uncompressed text file is created in the same directory. If the original file is called foo.duf, the text file is called foo.duf.txt, if it is called foo.dbz, the text file is foo.dbz.txt.

Information About Active Object

  • Name. The object's name.
  • ID. Identifier that uniquely defines the object in DAZ Studio.
  • URL. Path to the .duf/.dsf file which contains the objects definition. This is useful e.g. for loading morphs, which are usually located nearby.
  • Rig Type. If the active object is an armature of recognized type.
  • Mesh Type. If the active object is a mesh of recognized type, or if it is an armature and a child is recognized.
  • Unit Scale. The scale that the object was imported with, i.e. the Unit Scale field in the import options.

 

Here is the information about the Aiko rig.

Here is the information about the Aiko mesh. It is a Genesis 8 Female mesh which is recognized by the importer.

Here is the information about the Bardot skirt mesh. It is not a mesh type that the plugin recognizes.