In a previous post I announced that the Daz Importer could import strand-based hair (SBH for short) into Blender. Alas, that turned out to be incorrect. What the importer could import was mesh hair with polylines. Such meshes can be converted into particle hair in Blender, where each polyline corresponds to a hair strand. Proper SBH can not be handled by the Daz Importer, because SBH data is stored in an undocumented binary format in the duf file. For the same reason, the plugin can not import aniblocks, which are also stored in some binary format.
This may not be such a big limitation, because all hairs that I have come across have been of the polyline variety. However, normal users can apparently not convert SBH to polyline hair, so if you create an SBH in Daz Studio the Daz importer can not import it. Until now, but you have to do a special trick.
Create some strand-based hair in Blender.