List of blog posts

Ordered from oldest (less relevant) to newest (more relevant)

 

Releases



Setup and Settings

 

Import into Blender


Meshes

Low-poly meshes
FBX fitting (obsolete)
JSON fitting (now DBZ)
Mesh fitting without spurious smoothing 
Merging Multiple Geografts
Geometry Nodes and Shells
Geometry Nodes and Geografts

 

High resolution meshes

High resolution meshes
HD meshes and geografts
Baking normal maps
HD meshes and geografts revisited
DAZ HD Morphs and Xin's Addon

 

Simulation

 

Armature


Morphs


Materials

 

Textures


Hair

Hair deformation with surface modifier
Strand-based hair
Hair and children
Strand-based hair and geografts
Strand-based hair, for real this time
Hair improvements
More hair changes
Preparing mesh hair
Combine Hair 
Adding an Armature to Mesh Hair

 

Export to DAZ Studio

 

Scripting

Invoking Daz Importer from script
Add-on scripting (obsolete)
More on scripting
Scripting for version 1.6

Various


MHX

 

BVH Retargeter