List of blog posts

Ordered from oldest (less relevant) to newest (more relevant)

 

Releases

DAZ Importer
DAZ Importer version 1.1
New release candidate
DAZ Importer version 1.2
DAZ Importer version 1.2 finally released
DAZ Importer version 1.3.0
DAZ Importer version 1.3.1
DAZ Importer version 1.4.0
DAZ Importer version 1.4.1
DAZ Importer version 1.5.0 release candidate
DAZ Importer version 1.5.0
DAZ Importer Version 1.5.1
DAZ Importer 1.6.0 Released
DAZ Importer and MHX Runtime System Version 1.6.1 Released


Setup and Settings

Export from DAZ Studio
Global settings improved
Automatic root path extraction
Automatic menu setup

 

Import into Blender


Meshes

Low-poly meshes
FBX fitting (obsolete)
JSON fitting (now DBZ)
Mesh fitting without spurious smoothing 
Merging Multiple Geografts

 

High resolution meshes

High resolution meshes
HD meshes and geografts
Baking normal maps
HD meshes and geografts revisited

 

Simulation

 

Armature


Morphs


Materials

PBR shader
Material progress
Shells and layered images
Mini material editor
Brighter eyes
UDIM support
Render settings
Mini material editor revisited
Multiple geoshells
Decals
Voluminosity and Material Editor
Better Decals

Textures


Hair

Hair deformation with surface modifier
Strand-based hair
Hair and children
Strand-based hair and geografts
Strand-based hair, for real this time
Hair improvements
More hair changes
Preparing mesh hair
Combine Hair

Scripting

Invoking Daz Importer from script
Add-on scripting (obsolete)
More on scripting
Scripting for version 1.6

Various

Barefoot dancer
Windows 10 and non-ascii characters
Linux
Stripped runtime system
Blender 2.80
Add-ons (obsolete)
Moving to git
Repo move now completed

MHX

 

BVH Retargeter

BVH retargeter

AutoFace

Autoface - create rigged and textured characters
Autoface - how it works